Now for some dreamcast to ps2/gamecube ports. The ports seem to push slightly more polys per frame than their dreamcast counterpart but its not too bad.The only one where the DC got trounced badly was wacky race.
Sega bass fishing 2( sega bass fishing duel ps2)
This game was ported to ps2 and they added slit screen. I guess that just shows you how much more the ps2 can do.This game pushes alot of polys even on the dreamcast( later stages I saw around 52,000 per frame at 60 fps = 3.1 million triangles a sec). I used one of the default stages as I didnt unlock anything on the ps2. They are very similar on polycounts:
I tried to match as much as possible:
On dreamcast almost 30,000 triangles on this frame:
Forsome reason the ps2 version does push more but not by much, almost 39,000:
!8 wheeler Dreamcast vs Gamecube
Dreamcast Character select screen 36,000 and parking 35,000 triangles per frame@ 30fps:
Gamecube character select screen and parking (polygon count where it says primitives and primitives dl)
Wacky races ps2 vs DC , they seem to use the same assets but the ps2 port for the most part seems to run alot better. I matched the both to space spot same race.Wacky races seem to pretty much push the most polygons per frame I have seen on the dc @ 30fps, even with outlines off at 60fps it still can reach over 30,000 triangles close to 40K.
Wacky races on the dc pushes almost 60,000 tris@ 30 fps in this frame( two player i tried pushed around 75,000):
Wacky races ps2 aorund 63,000 but at 60 fps = 3.7 million polys per sec.ouch I guess even this early the ps2 is twice as fast.