Dreamcast VS Cable Questions

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Grey Fox
undertow
Posts: 30

Re: Dreamcast VS Cable Questions

Post#11 » Sun May 21, 2017 3:34 pm

I got one back in the day.

Ferrari F355 uses it

Virtual On and I think a couple of the AeroWings games

Hell Gate also has it as an option as well I believe

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mistamontiel
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Re: Dreamcast VS Cable Questions

Post#12 » Sun May 21, 2017 9:13 pm

Heckgate can syslink ? WTF !

I tried countless times to clear first level .. but once you go down between canyons and have to go to key locations I just got destroyed dozens of times right there .. to destroy like three shits

Fuck I wanted to see more of it so bad .. but it's so hardcore tonsa damage taking even that you're never still always strafe n full throttle I still get wrecked in that shit ..

OGDCFAN99
chill
Posts: 299

Re: Dreamcast VS Cable Questions

Post#13 » Thu Jun 01, 2017 12:58 pm

Got this in the other day.

I tried system linking 2 copies of Hellgate. It sort of works but one player cannot damage the other player, the sounds are messed up and keep looping, and sometimes one players weapon will mirror the other one's. If they finished this game it would have been pretty neat.

Has anyone experienced connection loss when linking VOOT? One copy is original and the other is burned. Could that be the problem? I'd appreceate any pointers.
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Kerry
noob
Posts: 1

Re: Dreamcast VS Cable Questions

Post#14 » Fri Jun 02, 2017 11:33 am

Does anyone have the link to the assembler games walk through to show how the cabling goes? I've got a number of correct sized connectors for the serial port however need to know how to route the cables in the correct order and whether I need any extra parts. If someone knows the direct link then we should be able to load the website using wayback machine

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Wombat
Nemesis
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Re: Dreamcast VS Cable Questions

Post#15 » Fri Jun 02, 2017 12:16 pm

These are the games that support the VS Cable =)

F355 Challenge (US and EU version by button combination, JP by default)
Virtual On Oratorio Tangram (US version by button combination, JP by default)
SEGA Tetris (JP exclusive)
Aero Dancing F, I and

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Padre
photon blast
Posts: 102

Re: Dreamcast VS Cable Questions

Post#16 » Sat Jun 03, 2017 1:26 am

OGDCFAN99 wrote:Got this in the other day.

I tried system linking 2 copies of Hellgate. It sort of works but one player cannot damage the other player, the sounds are messed up and keep looping, and sometimes one players weapon will mirror the other one's. If they finished this game it would have been pretty neat.

Has anyone experienced connection loss when linking VOOT? One copy is original and the other is burned. Could that be the problem? I'd appreceate any pointers.

Yes, both games need to be originals for VOOT, it took me a long time to figure that out, I had the same problem you're having... it'll connect and then disconnect...

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Raen
Crazy Taxi!
Posts: 547

Re: Dreamcast VS Cable Questions

Post#17 » Wed Jun 07, 2017 1:01 pm

Didn't Sega Rally 2 also have a hidden VS feature in the JP release?

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Kurasiu
fire
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Re: Dreamcast VS Cable Questions

Post#18 » Thu Jun 08, 2017 7:16 am

Apparently only four game officially supported the cable.
http://segaretro.org/Dreamcast_Taisen_Cable

However I heard some rumours that Daytona USA 2001 (Jap. version) also supports it?

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Wombat
Nemesis
Posts: 625

Re: Dreamcast VS Cable Questions

Post#19 » Thu Jun 08, 2017 7:53 am

The rumor of Daytona USA 2001 Japanese originated from a pirated version by one release group that mentioned cable play / VS being a feature in it's NFO. This proved to be false, personally I also looked for years and eventually found that particular image and looked into it, but it's just not there.

@Raen, I think you might be mistaken with it's online play function. None of the versions out there support cable play unfortunately.

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