GameOverYeah wrote:I was referring more to the PS2 and how it was marketed as some sort of Pentagon super-computer when its hardware wasn't even superior to the Dreamcast, and was inferior to X-Box and Gamecube alike. Also, how they used something completely non-game related (i.e. the fact that it also served as a DVD player) to sell more consoles, again when the X-Box and Gamecube were technically superior (especially X-Box).
Nonetheless... If you want to see a 3D game that was on both platforms, how about Dead or Alive? It looks better on the Saturn. The Saturn version is very close to the arcade version.
Indeed, there are games on the Dreamcast which are definitely more sound than their PS2 counterparts.
However, regarding the PS2's DVD marketing -- that's business dude! Sony gave buyers what they wanted. The PSX gave the best quality 3D games when 3D was the in-thing. They gave PS2 owners a DVD player in a console when everyone wanted a DVD player.
If it had been the other way round, and had Sega released a DVD player built in with the Dreamcast, whilst Sony hadn't, and had Sega triumphed as a consequence, would we be accusing Sega of dirty sales tactics? Probably not. Ultimately, it's just bitterness. But we have to take a step back and accept that Sony had an exceptional marketing team behind them during the late 90's, just like how Sega had one during the early 90's.
Speaking of which, much of Sega's successful and aggressive marketing campaign in the early 90s, which allowed them to sneer as much as 50% of the market from Nintendo has been widely documented, and it well worth looking into (check out some articles on the Sega-16 website). However, by the time the Saturn hit the scene, many of the folk responsible for the Megadrive (or Genesis') success had already abandoned ship for whatever reason.
But, yeah, it sucks that the PS2 was the final nail in Sega's coffin. But this wasn't before Sega chucked the body in there and hammered 100 of their own nails before Sony or Nintendo could get a chance.
Sega were, and always will be, the kings of true video game innovation (not your f-ing 'Nintendo gimmicks = innovation' crap), but let it be acknowledged that they were the absolute worst businessmen, particularly their Japanese division, who had absolutely no idea how to sell their products in the west, and practically had an antitrust policy with Sega of America up until the point where it was too late.
Heck, even magazines dedicated to supporting Sega's consoles, like Mean Machines, Sega Power, and Official Sega Saturn Magazine were often facepalming at Sega's absolute moronic business decisions.
In hindsight, I'm actually glad Sega went out with the Dreamcast. Why? Because the market for gaming was already changing, and many of the most talented members of Sega were already leaving to form knew companies anyway. I often speculate, had Sega somehow survived onto the next generation, the quality of their games would have nosedived anyway.
I do, however, wish that the Dreamcast had survived just a year or two longer. Had it done so, we would've possibly seen such games with an original release:
Super Monkey Ball
Propeller Arena (maybe)
Maybe Shenmue 3
Gun Valkyrie (with the supposed light gun peripheral in use as the aim)
Panzer Dragoon Orta
Toejam & Earl 3
Jet Set Radio Future
Crazy Taxi 3 (not that I care so much for that loss)
There's probably other games, 1st or 3rd party that would've made the grade.