Xiden wrote:Wanted to add the saturn actually did very well in japan. It could of done well in usa if not for their crappy launch tatic. Also making the console difficult to program for was an issue but could of been over looked if it was popular.
WingMantis wrote:Wasn't it Sony and Nintendo working together that lead to PSX?
SOJ had a lot of ego and they messed up by not working out kinks with SGI and having a real development cycle. They could have been in the 64 bit era and Nintendo wouldn't have had a partially made platform delivered to them. What Bernie said was unforgivable though. SEGA should have told him he wasn't their future in short order.
If he hadn't said that, there could have been one or two more years of new and import games for Saturn, they might have even been able to postpone Dreamcast. DC could have been more like Atomiswave. Just a little bit more resources to work with and more experience from developers from Naomi and preparing launch titles, they could have really taken advantage of the hardware. Maybe DVD drives would have become more affordable by then, and Naomi 2 could have launched in arcades as well.
At the same time, SOJ shouldn't have killed Segata Sanshiro. They had huge capital there and they threw it away.
Ultimately though, SEGA plays with too many gimmicks. They didn't learn their lesson from their 16-32 bit adolescence. There was about 100 different editions of the Dreamcast, phone adapters, credit card reader type things for online shopping, a camera that never got used for much of anything. An actual DVD player that just rubbed it in and putting out mediocre games just to make deadlines.
They didn't play to their arcade roots. No link cable for Virtual On or Sega Rally on Saturn. And Daytona didn't get it right away. I think I read someone at Sega (maybe Bernie) didn't like the idea so no link cable or twin sticks for the west and they ended up having tons of them in storage for years while we got crappy split screen multiplayer and terrible controls (V.O.).
If one person has a system, a friend might get that system so they can link up for an arcade experience at home. Especially when Dreamcast came out. If Sega had built on that with Saturn and stuck with it for DC, namco might have actually released Time Crisis II with link cable support on Dreamcast (PS2 has it) and that would have been another beyond arcade perfect launch title. They could have moved more hardware and more software of higher quality. OK lol
pastelshoal wrote:Eh, the 32X, and arguably, the Sega CD would have needed to not happen. Then the console launch should have been better and not stupid as hell. It was also way too expensive. If all of that had happened, I think SEGA still would have lost outside of Japan, but not nearly as badly as they did in reality.
After fixing brand integrity though, you still have to deal with making your console stand out better in game selection, and utilising it's full technical power. I cannot see how two 32 bit consoles could simultaneously exist with a 64 bit console. One had to lose, and the PSX was just more powerful in the right areas and had a decent brand.
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