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Re: Gamecube PSO Episode I&II
Posted: Wed Oct 05, 2016 3:54 pm
by TacT
You can give it a try if you like = ) it might work okay for you most of the time.
I think dreamcast makes a team and type /allowgc , the gamecube player has to type /showdc or showpcdc? to show in the list? I forget exactly Im sure someone else remembers lol
Re: Gamecube PSO Episode I&II
Posted: Thu Oct 06, 2016 12:01 am
by Bob Dobbs
I was on a team with a GC player, but they froze about 45 minutes into the game. GC players see some of the lobby (notably the information desk I think is smaller on GC) and other geographic areas a bit different that we do. For some reason, this is one of the notable differences Sega made for the GC version. I may be misinformed by some players I was on line with about 10 years ago, but "some" players I was on various teams with claimed they were GC players (pre-Sylverant). to note, none of them FSOD'ed.
Although I played this game for well over a decade, I still do not know much about the "details" of the game, I just play when I have free time and move on to many other things once I'm out (thus why I do not ask Ives "things PSO"; he's too knowledgeable for me to approach).
Re: Gamecube PSO Episode I&II
Posted: Thu Oct 06, 2016 12:27 am
by Aleron Ives
Bob Dobbs wrote:I do not ask Ives "things PSO"; he's too knowledgeable for me to approach.
Lies! I'm right here... lurking... in the shadows...
Sega redesigned the lobby to be more spacious in GC, which is why people appear inside the counter (or under the floor on the GC side):
Yay Christmas theme?
Re: Gamecube PSO Episode I&II
Posted: Thu Oct 06, 2016 12:29 am
by Bob Dobbs
Stop scaring me...I'll be good, honest!
Thanx for the screen shot, I never saw this before. Interesting change.
Re: Gamecube PSO Episode I&II
Posted: Fri Oct 18, 2019 8:44 pm
by beanboy
This game really was nice on the gamecube.
And the episode 2 stages, are really cool to look at.
I never played online though.