mazonemayu wrote:azel wrote:I'm just going to say that if you think Croc was anywhere near as revolutionary as Mario 64 you're out of your mind. That game was never particularly great while Mario 64, other than the camera has aged amazingly.
The controls are so good to this day, even Mario Odyssey is just a refined version of it. Looking at any other 3d games of the time Mario is just a step ahead, even from games I still adore like Tomb Raider 1. Mario was a true leap ahead for gaming.
You're missing the point here: had Croc come out on the n64, it would've been a completely different beast, thanks to the better hardware. I'm just talking about the fact that Nintendo (as usual) picked up on the idea & used it for themselves with the obvious improvements...had Croc been an n64 launch title, next to Mario 64, then Mario 64 wouldn't have been so "innovation"...by playing it the way they did, Nintendo got all the credit for the first "truel" 3D platformer.
See the issue here is that your argument is base off a false premise. Jumping Flash is actually credited as being the first true 3d platformer anyways although all the big ones that came out in 1996 including Crash Bandicoot and Tomb Raider were all being developed at the same time and very different although boundary pushing in their own ways.
The guys that made Croc just sound bitter that Nintendo didn't want to hire them. It is an interesting little story about how they had a demo up and running but the 3d platformer was coming no matter what by that time, the industry was moving towards 3d. As I said before Mario 64 isn't revolutionary because it was a first, it is just on another level control wise from any 3rd person 3d game released around that time, regardless of hardware.
Either way even taking Mario 64 out of the picture Croc wasn't released until 1997 and, if what you are saying is correct they had a head start on the Mario devs. Besides that Crash Bandicoot and Tomb Raider are still much more highly regarded.