Roel wrote:Why did you choose 1000x700? It's an unusual resolution, not native to any existing hardware as far as I'm aware.
As for the greyscale shader effect, did you think of simply changing the palette entries in order to achieve the same? Depending on your palette choices it could be fairly simple.
I wanted the same aspect ratio as 320 * 224, and 1000*700 has the same aspect ratio.
This ratio is for gameplay reasons, I wanted a working formula (Shinobi arcade) to stay the same.
32*32 tiles in it, translate to 100*100 tiles in 1000*700
Another reason is the art price, there is a price for 100*100 and 100*200 sprites etc..., going for example from a 100*200 sprite to 120*200 required near double price.
so this resolution was good for me, and allowed the use of 100*100 tiles too, which is easier to work with for the artist.
For Dreamcast, 640*440 has the same ratio and I am thinking of using it, instead of 640*480. (resolution will be 640*480, but the viewport is 640*440).
I didn't think about it, happy it something possible.
I am still concentrating now fully on the PC version, Dreamcast is great to program on too, you get the feeling of the need to optmize a lot to get things working on it and I like the challenge