(Kickstarter) Shadow Gangs: 80's ninja arcade action revival
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- mazonemayu
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Looks great
We are SEGA generation.
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- Roel
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Cool stuff! I wonder what it looks like on an actual DC though.
- shadowgangs
- Doom
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Thank you.Roel wrote:Cool stuff! I wonder what it looks like on an actual DC though.
There will be no shader effects (like the gray bonus stage lose screen), reduced colour (256, but this will give it a different feel, maybe an advantage), smaller resolution (640*440) from the native 1000*700 which is used by the game.
It will have it's own charm, once the PC version is done, I'll move to the DC one.
- Roel
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Why did you choose 1000x700? It's an unusual resolution, not native to any existing hardware as far as I'm aware.
As for the greyscale shader effect, did you think of simply changing the palette entries in order to achieve the same? Depending on your palette choices it could be fairly simple.
As for the greyscale shader effect, did you think of simply changing the palette entries in order to achieve the same? Depending on your palette choices it could be fairly simple.
- DCGX
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Fellow DC devs helping each other. I like it!
- shadowgangs
- Doom
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
I wanted the same aspect ratio as 320 * 224, and 1000*700 has the same aspect ratio.Roel wrote:Why did you choose 1000x700? It's an unusual resolution, not native to any existing hardware as far as I'm aware.
As for the greyscale shader effect, did you think of simply changing the palette entries in order to achieve the same? Depending on your palette choices it could be fairly simple.
This ratio is for gameplay reasons, I wanted a working formula (Shinobi arcade) to stay the same.
32*32 tiles in it, translate to 100*100 tiles in 1000*700
Another reason is the art price, there is a price for 100*100 and 100*200 sprites etc..., going for example from a 100*200 sprite to 120*200 required near double price.
so this resolution was good for me, and allowed the use of 100*100 tiles too, which is easier to work with for the artist.
For Dreamcast, 640*440 has the same ratio and I am thinking of using it, instead of 640*480. (resolution will be 640*480, but the viewport is 640*440).
I didn't think about it, happy it something possible.
I am still concentrating now fully on the PC version, Dreamcast is great to program on too, you get the feeling of the need to optmize a lot to get things working on it and I like the challenge
- shadowgangs
- Doom
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Hi everyone;
Above is a video of some game progress.
I resumed Steam integration, and live tested the Leaderboards and achievements on it.
I didn't think to do achievements, but in the end I added them.
(bellow pictures showing them both).
The artist will start doing the illustrations soon, for the loading screen, menus etc...
- shadowgangs
- Doom
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Hi everyone;
Big milestone for Shadow Gangs. I have made first pass balance on the whole game including bosses (6 bosses).
All music is also done (apart 5 seconds very short themes for start, death etc...)
What is left now is illustrations (logo text, intro, loading screens), fixes, more balance, voice acting etc...
It should be finished before May 2020 (PC version).
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