(Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Moderator: pcwzrd13
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- dirty sailor
- Posts: 184
Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Great news, I already bought it on PC, really nice one
- DarkSynbios
- DC-Talk Addict
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Thats great news my friend! Can’t wait to play on Dreamcast!
- shadowgangs
- Doom
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Thanks guys.
This would be the real occasion to get a physical version of the game.
Box, manual, poster etc...
(Might even look for some great music composer to make some remixed music of the game, put it on CD, hopefully if the Kick succeeds).
This would be the real occasion to get a physical version of the game.
Box, manual, poster etc...
(Might even look for some great music composer to make some remixed music of the game, put it on CD, hopefully if the Kick succeeds).
- FlorreW
- Animated Violence
- Posts: 499
- Dreamcast Games you play Online: Quake 3 sometimes
Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Awesome , will definitive get one if you manage to finish it , let's hope cuz the game looks great.
- DarkSynbios
- DC-Talk Addict
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- Dreamcast Games you play Online: PSO V2, Toy Racer , Quake 3 Arena
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- runkthepunk
- Doom
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- Dreamcast Games you play Online: I will happily play any once I get myself set-up with a decent internet connection!
- Location: England
Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Really looking forward to this one, keep up the good work!
- Roel
- Developer
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Well done! Good luck getting the frame rate up to 60!
- mazonemayu
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
shadowgangs wrote:
(Might even look for some great music composer to make some remixed music of the game, put it on CD, hopefully if the Kick succeeds).
I know an industrial rock band who are also retro gamers, they might be up for the task…
I can ask if you want.
We are SEGA generation.
Subscribe:
https://youtube.com/user/mazonemayu <———gameplay vids be here
Visit:
https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here
Subscribe:
https://youtube.com/user/mazonemayu <———gameplay vids be here
Visit:
https://www.flickr.com/photos/150479343@N06/albums <—-collection piccies here
- shadowgangs
- Doom
- Posts: 191
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival
Thank you guys.
@Roel, for fps, I suspect the PVR is the issue...
I am using GLDC, really good OpenGL implementation on the DC by Kazade.
Will give him a demo level with source, so hopefully we can find out why the performance is the way it is...
I am not doing much, maybe you have an idea what's the problem:
I have 5 or 6 layers of Parallax, each layer is 10*7 (10 hor, 7ver) 64*64 tiles
Far layer is drawn as Opaque.
and next layers are a mix of Opaque and Punch Through.
At most, there will be 10*7 * 6 64*64 tiles, but very much the real value is half that. So on screen there will be 10*7 * 3 64*64 textures, so 210 quads, or 420 polys.
and still, the performance is 30 to 50 fps max...even if only using one texture, the same is used for all the quads. (I did as a test to see if texture switching is the issue, but it's not, having many different textures or just one doesn't affect performance at all).
Do you have an idea what the issue might be?
@mazonemayu
I might be interested, can you please send me more info about them? on twitter if you want, by private message.
@Roel, for fps, I suspect the PVR is the issue...
I am using GLDC, really good OpenGL implementation on the DC by Kazade.
Will give him a demo level with source, so hopefully we can find out why the performance is the way it is...
I am not doing much, maybe you have an idea what's the problem:
I have 5 or 6 layers of Parallax, each layer is 10*7 (10 hor, 7ver) 64*64 tiles
Far layer is drawn as Opaque.
and next layers are a mix of Opaque and Punch Through.
At most, there will be 10*7 * 6 64*64 tiles, but very much the real value is half that. So on screen there will be 10*7 * 3 64*64 textures, so 210 quads, or 420 polys.
and still, the performance is 30 to 50 fps max...even if only using one texture, the same is used for all the quads. (I did as a test to see if texture switching is the issue, but it's not, having many different textures or just one doesn't affect performance at all).
Do you have an idea what the issue might be?
@mazonemayu
I might be interested, can you please send me more info about them? on twitter if you want, by private message.