(Kickstarter) Shadow Gangs: 80's ninja arcade action revival

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Poll: Do you like the look of Dan the hero of Shadow Gangs

Yes, keep him as he is
19
66%
He look better in long Jeans (like Cody in final fight)
10
34%
Total votes: 29

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mazonemayu
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#151 » Mon May 21, 2018 12:53 pm

Nice, I hope that forest will have some parallax scrolling
We are SEGA generation.

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#152 » Mon May 21, 2018 3:24 pm

mazonemayu wrote:Nice, I hope that forest will have some parallax scrolling

yes, of course :)

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#153 » Sat Jun 02, 2018 8:25 pm



Hi everyone;

Before starting mission 2 design, I wanted to release a video of the current progress.
Level 1, 2 and 3 (boss) are done in a very early alpha state.

Sounds missing, polish needed, effects missing, placeholders for icons and dialogs etc...

Also chopper will get bigger blades, and Dan ninja walk will be changed.

But the game is progressing.

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mazonemayu
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#154 » Sun Jun 03, 2018 12:59 am

Looking good, what I’d really like in this game are not 1 but 2 attack buttons, so you get to choose when you use the projectile weapon and when you use the sword. Or even an option to disable the projectile weapon altogether, like in the Mega Drive version of Shadow Dancer, as both styles of gameplay, make for a totally different game strategy wise.
We are SEGA generation.

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Roel
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#155 » Sun Jun 03, 2018 1:23 am

Nice work!

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#156 » Sun Jun 03, 2018 3:59 am

mazonemayu wrote:Looking good, what I’d really like in this game are not 1 but 2 attack buttons, so you get to choose when you use the projectile weapon and when you use the sword. Or even an option to disable the projectile weapon altogether, like in the Mega Drive version of Shadow Dancer, as both styles of gameplay, make for a totally different game strategy wise.

Ok, I'll add it in the options menu. Not something I personally like, but I know how many times I would have liked a game more if it had some other options (like mouse instead of keyboard, real time combat instead of turn based etc...).

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#157 » Sun Jun 03, 2018 4:02 am

Roel wrote:Nice work!

Thank you:)

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#158 » Sat Jul 21, 2018 6:55 pm



Hi everyone;

I wanted to show a video of the wip of Mission 2, level 2, Canyons level before I start on the boss of mission 2.
As it shows actual level gameplay, if you have any remarks, suggestions etc... please let me know.

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mazonemayu
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#159 » Sun Jul 22, 2018 3:44 am

man, I'm really liking what I see here, I'm more of a summersault over a double jump myself, but that's just personal preference I guess. For the rest it looks very smooth...is this played on actual dreamcast hardware, or still pc?
will def buy this when it comes out 8-)
We are SEGA generation.

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shadowgangs
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#160 » Sun Jul 22, 2018 5:13 am

mazonemayu wrote:man, I'm really liking what I see here, I'm more of a summersault over a double jump myself, but that's just personal preference I guess. For the rest it looks very smooth...is this played on actual dreamcast hardware, or still pc?
will def buy this when it comes out 8-)

Thank you :). It looks much better than it is on the videos (recording on a under-powered laptop with lower resolution video).

All videos are from the PC version, the Dreamcast version will be done after the PC version is finished.

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