my game on steam!

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segata sanshiro
Cracked LCD
Posts: 410

Re: my game on steam!

Post#31 » Sat Dec 24, 2016 8:42 am

Hey guys, when you take your breaks from Shenmue, Crazy Taxi and Soul Calibur... you can check out the latest update i made to moto RKD dash

Image

For the beginning of 2017 we've got:
- Magic marker graphic mode (with colored markers).
- A very cool NEON mode (you can reach out and touch them glowing lines).
- 16BIT mega-cd mode (complete with blast processing and an amazing 320X224 high definition graphics).
- Gamepad rumble!



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STEAM

homepage

Thanks for looking!

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DarkSynbios
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Re: my game on steam!

Post#32 » Sat Dec 24, 2016 9:24 am

[quote="segata sanshiro"]Hey guys, when you take your breaks from Shenmue, Crazy Taxi and Soul Calibur... you can check out the latest update i made to moto RKD dash

Image

For the beginning of 2017 we've got:
- Magic marker graphic mode (with colored markers).
- A very cool NEON mode (you can reach out and touch them glowing lines).
- 16BIT mega-cd mode (complete with blast processing and an amazing 320X224 high definition graphics).
- Gamepad rumble!
- Dreamcast port release! :P

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lastcallgames
Vagabond
Posts: 746

Re: my game on steam!

Post#33 » Mon Dec 26, 2016 11:00 pm

Sweet, hopefully my computer can handle the blast processing!

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segata sanshiro
Cracked LCD
Posts: 410

Re: my game on steam!

Post#34 » Tue Dec 27, 2016 9:42 am

Hehe, thanks. In other news i replaced the blast processing effect, because it was not working well on macOS and Linux. The new effects is LED monitor interlace kinda more like what the Dreamcast looks hooked up via VGA. Everyone's favorite NEON is still there though.

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dreamcast-news
Prince of Persia
Posts: 344

Re: my game on steam!

Post#35 » Tue Dec 27, 2016 11:30 am

DarkSynbios wrote:
segata sanshiro wrote:Hey guys, when you take your breaks from Shenmue, Crazy Taxi and Soul Calibur... you can check out the latest update i made to moto RKD dash

Image

For the beginning of 2017 we've got:
- Magic marker graphic mode (with colored markers).
- A very cool NEON mode (you can reach out and touch them glowing lines).
- 16BIT mega-cd mode (complete with blast processing and an amazing 320X224 high definition graphics).
- Gamepad rumble!
- Dreamcast port release! :P


+1 ;)
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Raen
Toy Commander
Posts: 550

Re: my game on steam!

Post#36 » Sat Jan 21, 2017 11:23 am

Hi segata, the game looks nice, it kinda reminds me a little bit of Road Rash but without the violence, or those racing games that only consisted of dodging from incoming cars available in those monochrome LCD handheld systems from the 90's.

Have you ever thought of releasing the game in the Windows Store? Maybe as an universal app, so it works in almost every Windows device, preferably supporting Continuum?

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segata sanshiro
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Posts: 410

Re: my game on steam!

Post#37 » Mon Jan 23, 2017 11:25 am

Hey thanks!
Well, no i don't even know what Continuum is and to be honest the whole mobile release (iOS and Android) was very hard and taxing... basically it ran my whole project financially into the ground and beyond. Steam for the moment is a good place to be, everyone there is a gamer unlike the mobile market.

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Raen
Toy Commander
Posts: 550

Re: my game on steam!

Post#38 » Tue Jan 24, 2017 1:45 pm

Well, can't argue with that, but thanks for reading my suggestion.

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segata sanshiro
Cracked LCD
Posts: 410

Re: my game on steam!

Post#39 » Mon Apr 17, 2017 6:52 am

Hey guys, just wanted to share that moto RKD dash reached 7000 activations on STEAM! Thank you! Some cool surprises are coming soon for all owners of the game. Also keep an eye on IndieGala in the upcoming months ;)

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segata sanshiro
Cracked LCD
Posts: 410

Re: my game on steam!

Post#40 » Wed May 17, 2017 3:27 pm

The IndieGala bundle is up and i'm proud to be there ;)

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Sorry for the shameless promo here, but i'm doing this alone and don't have better ways.

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