Anyone ever have their SD card or serial port stop working
Ferrari F355 Online TODAY, May 11th @ 8pm UK
IMPORTANT:
Go to the "Player Entry" Lobby at EXACTLY the times below.:
(UK time):
8.00pm - Motegi
8.15pm - Suzuka Short
8.30pm - Monza
8.50pm - Sugo
9.10pm - Suzuka
9.30pm - Long Beach
RULES:
No Hiro-Shifting, No Nazo-drifting.
Join the event here:
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Yeah Naomi is the arcade version similar to dreamcast hardware, If I'm not mistaken it has 8MB of audio RAM, 16 MB of VRAM, 32 MB of Main RAM
Naomi is the arcade board that's similar to Dreamcast hardware
also what's a sega naomi? i recently just heard about it
All builds are subject to random failures. You can close the prompt and start over and it will begin where it left off. This may happen multiple times before completion.
@
al73r Have you checked the logs or tried a clean rebuild? Sometimes clearing the cache can help too. Oddly enough, I'm troubleshooting a similar hang in a completely different space—working on some
furniture ecommerce rendering where a stuck build caused all 3D assets to hang. Tech gremlins don’t discriminate
0 [main] make 42440 open_stackdumpfile: Dumping stack trace to make.exe.stackdump
miami is building now but it suddenly stopped on this line
wonder why its doing that
hmm that is pointing at the wrong location for the repack that was created
hmm getting this error now
Assertion failed: removedTexture, file ../src/tools/texconv.cpp, line 366
make: *** [repack-data/liberty/models/menu.txd] Error 3
readme is totally different in beta
You can find beta build instructions on the main gitlab page.
There's a completely different structure between alpha and beta. You can't rename the ELF, you need to copy the repository anew and build from scratch. If you have an old folder structure, the naming will be off. And the executable will not dupe the conversion programs properly.
the img is in that folder yet the tool can't find it hmmm
well what is going on here make: *** No rule to make target `../../liberty/models/gta3.img', needed by `repack-data/unpacked'. Stop
the best of them, tougher than leather
here i come, rougher than the rest of them
had to install the offline version, rename the liberty.elf to dca3.elf, and run source /usr/opt/toolchains/dc/kos/environ.sh
hmm my kallistios is not instlaling in dreamsdk :-/
/opt/toolchains/dc/kos/utils/makeip/makeip ip.txt IP.BIN
kos-objcopy -R .stack -O binary dca3.elf dca3.elf-prebuilt.bin
F:\DreamSDK\msys\1.0\opt\toolchains\dc\sh-elf\bin\sh-elf-objcopy.exe: 'dca3.elf': No such file
make: *** [1ST_READ_PREBUILT.BIN] Error 1
Snes4all is more optimized than dreams es. I will post both in my post. Will have a breakdown for SSD/SD/hd users and gemu
There are no SNES emu with full speed across the board, only specialized images with optimized settings for specific romsets. I don't recall them off hand but I know I've seen them.
well I got mame fully working but the rom set is meh... almost don't want to include it in the post - i do have a full mame romset I could update it with but i'm not sure its worth the effort
viewtopic.php?t=13356
need to get a mame iso release and we are looking golden for a big write up
aww yeah neo geo locked in
I do wish dreamsnes ran a bit smoother.. needs a bit more optimization .. anyone know of a snes emulator that runs full speed?
aww yeah I have a release of dreamsnes098 with a full rom set incoming!
woo fixed the IMR xmas release on ssd!!
the imr xmas release only launches off sd cards atm .. not sure what to change to make it work off ssd/hd
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