openMenu Alpha 1

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mrneo240
Rank 9
Posts: 930
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: openMenu Alpha 1

Post by mrneo240 »

Fanck wrote:
MoeFoh wrote:redump's database with serials. Can't vouch for the accuracy.
http://redump.org/discs/system/dc/
From what I can tell it seems rather good, thanks.

I see some double IDs sometimes that do not seem to be explained. But I found that Grandia 2 in its Japanese version has two, and one of them is listing a "limited edition" in imagedb.
Check for yourself on physical games.

Most things list one serial for packaging/case/manual and another on the actual disc itself.

I think generally when there's 2 they try to list both.

That's worthless though, much better to go by what's actually burned on the disc in the ip.bin

Fanck
noob
Posts: 3

Re: openMenu Alpha 1

Post by Fanck »

mrneo240 wrote:That's worthless though, much better to go by what's actually burned on the disc in the ip.bin
I may be missing a use case, but so far I must say that I agree with you.

mrneo240
Rank 9
Posts: 930
Dreamcast Games you play Online: Available to play any game, working on gathering them.
Location: East coast, USA

Re: openMenu Alpha 1

Post by mrneo240 »

https://github.com/sonik-br/GDMENUCardManager/pull/47

minor update to bump .net version and add simple instructions for linux folks

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megavolt85
Developer
Posts: 1966

Re: openMenu Alpha 1

Post by megavolt85 »

UPDATE:
https://mega.nz/file/iJ4DxRjY#cuVqg-mjr ... tegapo6UlA

fix random black screen when run game
fix opening menu when game list empty
fix genre sort on boot
add full themes support
add bleemcast support

style GDMENU ranamed to Scroll
style Scroll now have themes, build in theme is GDMENU
themes for style Scroll need place to folder "scroll_#" - where # is digit from 0 to 9
supported value for theme.ini

Code: Select all

key                         default
name                        GDMENU
text_color                  152,158,164
highlight_color             103,193,245
menu_text_color             164,158,152
menu_highlight_color        103,193,245
menu_bkg_color              0,0,0
menu_bkg_border_color       13,44,70
icon_color                  255,255,255
font                        FONT/GDMNUFNT.PVR
cursor_color                29,44,66
multidisc_color             100,255,225
cursor_width                404
cursor_height               20
items_per_page              20
pos_gameslist_x             3
pos_gameslist_y             14
pos_gameinfo_x              424
pos_gameinfo_region_y       85
pos_gameinfo_vga_y          109
pos_gameinfo_disc_y         133
pos_gameinfo_date_y         157
pos_gameinfo_version_y      181
pos_gametxr_x               420
pos_gametxr_y               213
if value not writed to ini, that used default value from GDMEMU theme

ChuChu
shadow
Posts: 11

Re: openMenu Alpha 1

Post by ChuChu »

megavolt85 wrote:UPDATE
Another great update! I love the theming addition.

It seems there is still a bug in scroll (gdmenu) mode:

If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)

Thanks for your work on this!

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megavolt85
Developer
Posts: 1966

Re: openMenu Alpha 1

Post by megavolt85 »

ChuChu wrote: If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)
test hotxix
1ST_READ.7z
(196.28 KiB) Downloaded 66 times

ChuChu
shadow
Posts: 11

Re: openMenu Alpha 1

Post by ChuChu »

megavolt85 wrote:
ChuChu wrote: If multidisc is set to "hide" when starting from a cold boot, the disc selection box appears empty (no disc titles visible). (Previously, this bug would cause a crash to black screen)
test hotxix
1ST_READ.7z
Just tested and it's fixed! Nice work!

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dubcity
Super Sonic
Posts: 1597

Re: openMenu Alpha 1

Post by dubcity »

I tried to add some cdi I made from PS1 games. I got this message.
Screenshot 2023-09-18 124126.png

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MoeFoh
Outrun
Posts: 1142

Re: openMenu Alpha 1

Post by MoeFoh »

dubcity wrote:I tried to add some cdi I made from PS1 games. I got this message.

Screenshot 2023-09-18 124126.png
Use the test 1.3.5 version.

https://github.com/sonik-br/GDMENUCardM ... ag/testing

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dubcity
Super Sonic
Posts: 1597

Re: openMenu Alpha 1

Post by dubcity »

MoeFoh wrote:
dubcity wrote:I tried to add some cdi I made from PS1 games. I got this message.

Screenshot 2023-09-18 124126.png
Use the test 1.3.5 version.

https://github.com/sonik-br/GDMENUCardM ... ag/testing
I must be making the cdi wrong. Everything I make is not adding to card but stuff from bleem threads will.

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