I think he knows i proved that with a benchmark
vf4 ps2 model https://streamable.com/wk8hqu kos
OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)
Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana
Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266
This is direct pvr rendering
Poly per sec: 3224340
Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps
Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
[CANCELED] OutbreakX
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- Crazy Taxi!
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Re: [CANCELED] OutbreakX
Almost 54k polygon per frame at 60 fps wow. If you push at 30 fps how many of those models can you push before corruption?Ian Micheal wrote:I think he knows i proved that with a benchmark
vf4 ps2 model https://streamable.com/wk8hqu kos
OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)
Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana
Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266
This is direct pvr rendering
Poly per sec: 3224340
Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps
Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
Can you reach 100k triangles per frame at 30 fps?
- DCTurbo
- lithium
- Posts: 41
Re: [CANCELED] OutbreakX
Graphics look pretty good for a 3D homebrew game made without using Sega's tools, quite close to Sonic Adventure. Too bad it was cancelled.
- Ian Micheal
- Developer
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- Location: USA
- Contact:
- Ian Micheal
- Developer
- Posts: 6061
- Location: USA
- Contact:
Re: [CANCELED] OutbreakX
I would have to set a larger vertex buffer i would rather 60fps ..cloofoofoo wrote:Almost 54k polygon per frame at 60 fps wow. If you push at 30 fps how many of those models can you push before corruption?Ian Micheal wrote:I think he knows i proved that with a benchmark
vf4 ps2 model https://streamable.com/wk8hqu kos
OUTPUT:>OUTPUT:> FPS: 60 hz
OUTPUT:> PVR render time: 11.67 ms
OUTPUT:> Submit time: 15.58 ms
OUTPUT:> Big count: 7 cat(s)
OUTPUT:> Average time per Big: 2.23 ms
OUTPUT:> Poly per frame: 53739
OUTPUT:> Poly per sec: 3224340
OUTPUT:> Vert buff used: 2188336 (2936012)
OUTPUT:> FPS: 30 hz
OUTPUT:> PVR render time: 11.49 ms
OUTPUT:> Submit time: 17.91 ms
OUTPUT:> Big count: 8 cat(s)
OUTPUT:> Average time per Big: 2.24 ms
OUTPUT:> Poly per frame: 61416
OUTPUT:> Poly per sec: 1842480
OUTPUT:> Vert buff used: 2500456 (2936012)
Took 8 models at time to drop to 30fps
this outdoes the same benchmark using katana
Faster then his benchmark using katana
OUTPUT:> waveobj_Strips len: 11282
OUTPUT:> Vertices processed per model: 11281
OUTPUT:> Tris per strip: 4.260266
This is direct pvr rendering
Poly per sec: 3224340
Using TapamN's sh4 lib and moops sh4 dreamhal i was able to do this it's a real ps2 model rendering 7 models at 60fps
Almost 2 times faster but he knows we talked about it on dcemulation and he said he was wrong it is as fast just need to use sh4 asm inline which i did above
Can you reach 100k triangles per frame at 30 fps?
- Ro Magnus Larsson
- Vagabond
- Posts: 799
- Dreamcast Games you play Online: Quake 3 arena
- Location: Argentina
Re: [CANCELED] OutbreakX
My art to preserve this art
Outbreak X (Unreleased Prototype) CDI+ISO (DS IDE-SD)
DOWNLOAD: https://mega.nz/file/vXYl0QiL#pQYnC5NqJ ... iBQtfvEB2U
Outbreak X (Unreleased Prototype) CDI+ISO (DS IDE-SD)
DOWNLOAD: https://mega.nz/file/vXYl0QiL#pQYnC5NqJ ... iBQtfvEB2U
Ro Magnus
Argentina.-
Argentina.-