Wipeout Source Code Released - Dreamcast Port?

Place for discussing homebrew games, development, new releases and emulation.

Moderators: pcwzrd13, deluxux, VasiliyRS

User avatar
dubcity
Super Sonic
Posts: 1591

Re: Wipeout Source Code Released - Dreamcast Port?

Post by dubcity »

Is the source stolen?


kremiso
Rank 9
Posts: 966

Re: Wipeout Source Code Released - Dreamcast Port?

Post by kremiso »

ouch

cast128dreams
minority
Posts: 68

Re: Wipeout Source Code Released - Dreamcast Port?

Post by cast128dreams »

Ian Micheal wrote:
dubcity wrote:Is the source stolen?
Yes
Ian if its actually stolen who is going to touch the files and converting them for dreamcast port ? Then it would be illigal right ?just like they did with zelda and mario ?

User avatar
pcwzrd13
Seen Any Sailors?
Posts: 7125
Dreamcast Games you play Online: All of them! I'm able to connect with dial-up or broadband.
Location: USA
Contact:

Re: Wipeout Source Code Released - Dreamcast Port?

Post by pcwzrd13 »

I don't think anyone really knows where it came from. They didn't say. Chances are it was found somewhere on an old disc or hard drive. The developer, Psygnosis, went defunct in 2012. The founders went on to form Firesprite which was bought by Sony last year.

I guess it remains to be seen if Sony will react but so far they've been silent.
PSO Characters:
Teal'c - lvl 119 HUcast - GC# 11666
Alto - lvl 39 FOnewm - GC# 12964

YouTube Channel : Dreamcast Live

User avatar
DCTurbo
lithium
Posts: 41

Re: Wipeout Source Code Released - Dreamcast Port?

Post by DCTurbo »

There's nothing to suggest that this source is being released for free or open-sourced from the original authors. Still nice that its been recovered for preservation purposes. Guess we will have to hope that one day there is a decompilation project that would result in a legal source port.

In the mean time there is this:
https://phoboslab.org/wipeout/

gamesreup
killer
Posts: 273
Contact:

Re: Wipeout Source Code Released - Dreamcast Port?

Post by gamesreup »

This could be another potentially great port *bump*

TapamN
letterbomb
Posts: 150

Re: Wipeout Source Code Released - Dreamcast Port?

Post by TapamN »

Anthony817 wrote:"In 1996, an OEM edition of Wipeout was bundled with new Sony Vaio PC's utilizing ATI's 3D Rage chipset. This 3D accelerated edition using the ATI3DCIF API provided additional resolutions of up to 640x480 pixels as well as bilinear filtering. "

I did find this while looking for info on this API it used. Not sure how easily it would be to convert to GL. The page here is informative maybe to anybody attempting porting to PC to try and get it looking like that.

http://gona.mactar.hu/ATI_3D_CIF/
Fun trivia: The 3D Rage seems to have been the inspiration for the Dreamcast's texture compression. The 3D Rage Pro had VQ compression that looks like it could be losslessly converted to the Dreamcast's VQ format (a 256 entry codebook of 2x2 pixels).

User avatar
Ryo_Hazuki
killer
Posts: 271

Re: Wipeout Source Code Released - Dreamcast Port?

Post by Ryo_Hazuki »

The Dreamcast has very little of this racing genre in its library. It would be a nice addition.

sunnshine
lithium
Posts: 40
Dreamcast Games you play Online: None.

Re: Wipeout Source Code Released - Dreamcast Port?

Post by sunnshine »

I never was able to play these games that well.
To be fair, the first WipEout (on PS1 anyway, I haven't played the Saturn or PC versions) is rubbish, borderline unplayable to me. 2097's much better mainly because there's no insta-stop when you graze the side walls.