RECV US Dreamcast 3D Models Packs (By CBNJ)
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
anyone interested to make cv models leave a reply about it
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
PLFILES_NO_ENV_v3.7z
File structure sligthly modified to allow high poly models to be imported easily into the file.
This files are blank canvas for future custom models imports.
File structure sligthly modified to allow high poly models to be imported easily into the file.
This files are blank canvas for future custom models imports.
- Attachments
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- PLFILES_NO_ENV_V3.7z
- (861.23 KiB) Downloaded 26 times
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
Okay first my hdd died, i got back. now my gfx died so.. i will try to explain how to create and replace the models so those Who want to give it a try know enough about the process.
1- download a copy of 3dsmax 2.5
https://www.mediafire.com/file/ztfby10c ... .5.7z/file
2-download Phothoshop cs6 and the pvr plugin
https://www.mediafire.com/file/1q8zrhgk ... S6.7z/file
3-download 3dsmax 9, 2009 or 2010 (2011 and up not tested) for easier worout, but you can work skip this and work directly in 3dsmax 2.5
In case you want to use blender you need the versión 2.78 to export compatible .3ds format to pass it to 3dsmax 9,2009 or 2010 and export again to .3ds format to import it to 3dsmax 2.5
(Yes blender users need to make a triple import export due to handle a diferent 3ds format than the standard 3ds from 3dsmax) 3dsmax users can do direct exports out of 3dsmax2.5 if desired )
1- download a copy of 3dsmax 2.5
https://www.mediafire.com/file/ztfby10c ... .5.7z/file
2-download Phothoshop cs6 and the pvr plugin
https://www.mediafire.com/file/1q8zrhgk ... S6.7z/file
3-download 3dsmax 9, 2009 or 2010 (2011 and up not tested) for easier worout, but you can work skip this and work directly in 3dsmax 2.5
In case you want to use blender you need the versión 2.78 to export compatible .3ds format to pass it to 3dsmax 9,2009 or 2010 and export again to .3ds format to import it to 3dsmax 2.5
(Yes blender users need to make a triple import export due to handle a diferent 3ds format than the standard 3ds from 3dsmax) 3dsmax users can do direct exports out of 3dsmax2.5 if desired )
Last edited by cbnj on Fri Apr 05, 2024 6:03 pm, edited 1 time in total.
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
Installing the software
After download 3dsmax2.5 extract the program and you will get a folder named 3dsmax 2.5
This folder should be placed inside
D:/program files
In case you plan to run it anywhere else modify the phats inside the files 3dsmax.ini and plugins.ini to match the news paths
After download PScs6 extract it and place it anywhere you want, open the folder and run the exe you will find inside as administrator then select your language and customize your ui, then close it, you can run this program normally now, (run it as admin is made to save up the settings of the program only fo every future run)
After download 3dsmax2.5 extract the program and you will get a folder named 3dsmax 2.5
This folder should be placed inside
D:/program files
In case you plan to run it anywhere else modify the phats inside the files 3dsmax.ini and plugins.ini to match the news paths
After download PScs6 extract it and place it anywhere you want, open the folder and run the exe you will find inside as administrator then select your language and customize your ui, then close it, you can run this program normally now, (run it as admin is made to save up the settings of the program only fo every future run)
Last edited by cbnj on Sat Apr 20, 2024 12:36 pm, edited 1 time in total.
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
Create a model, UV map it and add the textures in max 9,2009 or 2010 an before to export turn it 180 degrees in z axis so your model is looking backwards, reset xform your model and export it as .3ds, say yes to export the UV maps, import your .3ds model into 3dsmax2.5 and add the textures again but this time use textures in .bmp format or tga format, once you finish export your model as .nsc to bring up the expprting setting window
Last edited by cbnj on Fri Apr 05, 2024 4:56 pm, edited 3 times in total.
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
For blender users is the same process but the exported .3ds file should be imported to 3dsmax 9,2009 or 2010, reset xform your model and export again as .3ds, say yes when you get asked to save us, don't forget to setup your materials before to export.
Import your .3ds file into 3dsmsx2.5 and export as .nsc to open the export settings window
Import your .3ds file into 3dsmsx2.5 and export as .nsc to open the export settings window
Last edited by cbnj on Fri Apr 05, 2024 4:57 pm, edited 2 times in total.
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
If you make the models directly in 3dsmax 2.5, uv map it, add materials/textures as bmp or tga, turn your model 180deegres in z axis, reset xform it and export as .nsc to open the export setting window
Last edited by cbnj on Fri Apr 05, 2024 4:57 pm, edited 4 times in total.
- DreamcastFreak
- dark night
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Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
Damn... i was really looking forward to this... i hope you get your computer up and running again. What do you think happened to your video card?
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- fragger
- Posts: 252
Re: RECV US Dreamcast 3D Models Packs (By CBNJ)
Base files and a guide to tune and fine your exported model comming soon...
Last edited by cbnj on Sun Apr 14, 2024 1:31 am, edited 2 times in total.