Competition #23 - RE: Code Veronica (Ended)

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pcwzrd13
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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#21 » Wed Feb 06, 2013 11:26 pm

Read it and weep boys! :lol: Since it's so close to the end of the competition, I'll go ahead and extend it a day so you guys get a chance to try again.

5' 45" 70!
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ChrisHa2049
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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#22 » Thu Feb 07, 2013 7:13 am

Whoa. :o And pcwzrd reminds us, he's still in the mix!
Unfortunately, I have that beat...barely. :P

5'44"30
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Finally getting the hang of making Claire aim where I want... Those mean, fast sharp-claw...things still were some trouble though. So the time's very beatable.

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#23 » Thu Feb 07, 2013 10:45 am

ChrisHa2049 wrote:Unfortunately, I have that beat...barely. :P


Hate to burst your bubble there Chris but...

5' 31'" 60!
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ChrisHa2049 wrote:Those mean, fast sharp-claw...things still were some trouble though.


Yeah, that's where I have the most trouble too! Some of the arrows go right through them which is annoying. I handled them pretty quickly on this run. I don't think I could have done much better. The only mistake I made was using a healing herb.
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Alto - lvl 39 FOnewm - GC# 12964

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#24 » Thu Feb 07, 2013 9:16 pm

Ouch!...
Well I should thank you for extending the time, allowing for another counter punch...

5'29"56
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The claw guys went much better this time, but I think it could be a little better still. (Even when I aim down and wait for them, it still sometimes misses; even though you can clearly see the explosion underneath them)... Plus I took a couple hits from the boss that hadn't normally happened in previous runs.

So still some little hiccups, but a lot of it seems random now (some arrows miss target, zombie doesn't...er, "die" immediately, the claws, boss's smoke)... This one for sure is probably as good as I'm gonna get...

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#25 » Thu Feb 07, 2013 10:45 pm

Oh wow! :shock: Very impressive Chris! I think you might have me beat there. I'll give it another shot but I don't know...
PSO Characters:
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Alto - lvl 39 FOnewm - GC# 12964

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#26 » Fri Feb 08, 2013 11:09 am

*dodges counter punch and throws possible knockout punch*

5' 23" 30!
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Believe it or not there is still room for improvement. I still used a healing herb once and one room took longer than I wanted. On the plus side, I don't think the boss hit me with his smoke once and I handled the lizards rather quickly.

I went ahead and extended the competition one more day.
Last edited by pcwzrd13 on Fri Feb 08, 2013 1:10 pm, edited 1 time in total.
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Alec1382
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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#27 » Fri Feb 08, 2013 1:08 pm

I think I'm gonna give up on this competition. I managed a time of about 44" but it's just too frustrating. I've been kind of lazy on this one, since I've been distracted with other games lately. Have fun you two!

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#28 » Fri Feb 08, 2013 2:51 pm

Alec1382 wrote:I think I'm gonna give up on this competition. I managed a time of about 44" but it's just too frustrating.


Awww! Did you get a pic of the 44" time? You could always post it anyway just for the records.
PSO Characters:
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ChrisHa2049
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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#29 » Fri Feb 08, 2013 6:45 pm

:shock: Holy...! Figured that time was beatable, but I didn't imagine by THAT much. And STILL room for improvement?! Nice job. OK. Looks like a standing 8 count. So one more go tonight. Then this fight might have to be called... :lol:

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Re: Dreamcast Live Competition #23 - RE: Code Veronica

Post#30 » Sat Feb 09, 2013 7:25 am

Heh. Maybe I shouldn't be surprised...but I am.

5'20"90 !?!
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No herbs. Lizards went very well (although a couple took 3 shots to kill). And boss was about perfect. However 1 room took maybe 1-2 secs. longer than usual. And I actually got bitten once, though was able to throw him off pretty quick. So probably still room for improvement, but hard to believe there's that much now... :twisted:

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