Xenocider/Project Q

Moderator: VasiliyRS

qupe75
undertow
Posts: 29

Re: Xenocider/Project Q

Post#221 » Fri Jul 22, 2016 7:35 pm

Good news. I promise a purchase when done.

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VasiliyRS
Uber
Posts: 1031
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Re: Xenocider/Project Q

Post#222 » Fri Jul 22, 2016 8:13 pm

Thank you for still believing in Dreamcast scene! Please keep us updated and let us know if we can help any way.

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hombreimaginario
Developer
Posts: 289
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Re: Xenocider/Project Q

Post#223 » Wed Aug 03, 2016 4:35 am

;)


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mazonemayu
Agent Provocateur
Posts: 3695

Re: Xenocider/Project Q

Post#224 » Wed Aug 03, 2016 5:25 am

Thanks, still looking great
We are SEGA generation.

my collection
vids

PAL/EU complete
NTSC/US complete
310 JAP games to go

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Wombat
GD-ROM
Posts: 465
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Re: Xenocider/Project Q

Post#225 » Wed Aug 03, 2016 7:22 am

Great seeing you guys are not giving up, this game has so much potential! :)

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wiohnl
noob
Posts: 4

Re: Xenocider/Project Q

Post#226 » Fri Aug 26, 2016 12:53 am

I love on-rails shooters and I really hope the project meets its goal.

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hombreimaginario
Developer
Posts: 289
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Re: Xenocider/Project Q

Post#227 » Wed Aug 31, 2016 6:51 pm

Image

:D

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Wrath of Khan
MicroMidget
Posts: 433

Re: Xenocider/Project Q

Post#228 » Wed Aug 31, 2016 9:24 pm

Magic mushrooms.

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Anthony817
Leonard Nimoy
Posts: 1800

Re: Xenocider/Project Q

Post#229 » Wed Aug 31, 2016 10:56 pm

That looks super impressive! Keep up the great work!
Image

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DarkSynbios
fragger
Posts: 254
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Re: Xenocider/Project Q

Post#230 » Thu Sep 01, 2016 4:06 am

Textures looks so good! We hope to see a video from forest soon :D

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