Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

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FlorreW
shadow
Posts: 12

Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#1 » Sun Dec 11, 2016 2:51 pm

Hello everyone !

I feel bad when my first post is about me need som help but atthe same time i know the dreamcast scene is a very helpful community so ill give it a try.

I am trying to setting up a dreamcast developement enviroment and has come to a problem (sorry for my bad english , im from sweden ;D )

I am following the guide on http://www.neogaf.com/forum/showthread. ... t216433273 and have done everything exept 2 things before i can dig in to the developement examples and start learning the basics in KOS.

In Cygwin im in the kos-ports/utils/ folder and am trying to execute following code: ./build-all

When i do this i got the error message: no such file or directory ( see attached picture ) , the thing is there is a file in the utils folder called build-all.sh so it really should work.

I would be really glad if someone could help me out here a bit <3

Thanks in advance
Florian from the land of vikings (Völgarr ?)
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problem

SatanShiro
noob
Posts: 1

Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#2 » Tue Feb 14, 2017 4:40 pm

I have the exact same problem did you find an answer?
I will look into it and post here id I do

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DR TEAMCAST
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Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#3 » Wed Feb 15, 2017 2:01 am

I've tried to build a KOS toolchain myself, I couldn't build it either. I think it's because it's updated more than the documentation is updated

It would be cool if someone did an updated Linux and Cygwin tutorial. I'm pretty sure the others are 5+ years old
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Xiden
Sega RPG
Posts: 599

Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#4 » Wed Feb 15, 2017 9:32 am

FlorreW wrote:Hello everyone !

I feel bad when my first post is about me need som help but atthe same time i know the dreamcast scene is a very helpful community so ill give it a try.

I am trying to setting up a dreamcast developement enviroment and has come to a problem (sorry for my bad english , im from sweden ;D )

I am following the guide on http://www.neogaf.com/forum/showthread. ... t216433273 and have done everything exept 2 things before i can dig in to the developement examples and start learning the basics in KOS.

In Cygwin im in the kos-ports/utils/ folder and am trying to execute following code: ./build-all

When i do this i got the error message: no such file or directory ( see attached picture ) , the thing is there is a file in the utils folder called build-all.sh so it really should work.

I would be really glad if someone could help me out here a bit <3

Thanks in advance
Florian from the land of vikings (Völgarr ?)


EDIT: can you show me a screen shot were your build-all.sh exists. I'm not seeing it in your screen shots. If its in another folder you can just move it to that folder

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Xiden
Sega RPG
Posts: 599

Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#5 » Wed Feb 15, 2017 9:59 am

talked to our resident linux experts. They told me to tell you to type vi build-all.sh to verify code exists for that file. Type :q to quit from vi

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DR TEAMCAST
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Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#6 » Thu Feb 16, 2017 1:03 pm

I just found this
https://dcemulation.org/?title=Compiling_KOS_on_Windows

Updated as of two or three weeks ago
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Chael
shadow
Posts: 7

Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#7 » Thu Feb 16, 2017 1:46 pm

Maybe try contacting the developpers currently working on DC professional homebrew releases.

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FlorreW
shadow
Posts: 12

Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#8 » Sat Feb 18, 2017 12:32 pm

i havent found the solution yet.

Will try to build all from scratch again follwing the guide at dcemulation linked above. If i succeed i will post here (have other things to do right now so will try this out when i have time)

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DR TEAMCAST
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Re: Guidance needed (Setting up Dreamcast Tool Chain and Development Environment)

Post#9 » Sat Feb 18, 2017 4:17 pm

It worked for me, but there are still two errors preventing me from compiling half of the samples pertaining to genromfs and another new one that I haven't figured out, but I have a thread on dcemulation that will help you if you encounter those also

Linked in the guide is kos_setup_script.sh, which downloads, builds, and installs everything in one go (except for my issues mentioned). It took 6 hours to complete though so be ready to wait awhile

I was able to compile some samples, convert from elf to bin, then run over coders cable, so I can confirm it will 99% work
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