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PSO DC-Talk Server Connection guide

Posted: Thu Nov 13, 2008 2:33 am
by Impulse
Image

Sylverant Merger Announcement

This server is using Sylverant PSO Server under Affero GPL v3, Copyright 2009-2010 Lawrence Sebald http://sylverant.net

We are running code up to revision 665: http://code.google.com/p/sylverant/source/detail?r=665


Ship: Vega



If you are already familiar with connecting to private PSO servers, here is key information and files of interest first. If you are a first time connector or need specific help please read on. This guide is subject to change.

New Server IP: ping or use dctalk.no-ip.info for the latest IP.

Easiest way to Connect: Download BlueCrab's PSO patcher boot disc. Use this to boot any copy of PSO and it it will automatically connect to the Sylverant Server. http://sylverant.googlecode.com/files/pso_patcher-1.1-cdi.zip

Alternatively if you use Codebreaker to connect please use the Sylverant codebreaker codes instead which are found here: http://sylverant.net/connecting-to-sylverant/

If you are using Dr.DNS you will need to use a different connection method for the time being as our version is outdated.


PC PSO Connection .EXE and files:
NEW updated .exe's to fix last map issue in Ultimate mode. Fixed by Aleron Ives
-Windows XP Full Screen: http://dreamcast-talk.com/uploads/pso/pso_fullscreen.zip
-Windows XP Windowed: http://dreamcast-talk.com/uploads/pso/pso_windowed.zip
-Windows XP Windowed with Mouse Support: http://dreamcast-talk.com/uploads/pso/pso_windowedmouse.zip
-Windows Vista/7 Full Screen: http://dreamcast-talk.com/uploads/pso/pso_fullscreen_vista.zip
-Windows Vista/7 Windowed: http://dreamcast-talk.com/uploads/pso/pso_windowed_vista.zip
-Windows Vista/7 Windowed with Mouse Support: http://dreamcast-talk.com/uploads/pso/pso_windowedmousevista.zip

Copy the files from the mode of your choice i.e; full screen or windowed into your pc pso directory (for PC you will also need a unique serial number and access key to register on the server, obtain them or use your own by registering on Sylevrant)


Gamecube PSO also needs to have an account: http://wsgi.sylverant.net/new-account.py then use Dr.DNS or dctalk.no-ip.info as the DNS in Website config.


Directory with files of interest, i.e. tools/programs: http://dreamcast-talk.com/uploads/pso/





INTRODUCTION: GETTING ONLINE WITH PSO

Most files located in this guide will need to be extracted using Winrar: http://dreamcast-talk.com/uploads/winrar.exe
All .cdi files need to be burned with Discjuggler at lowest speed possible: http://www.padus.com/downloads/demo.php

The PSO versions covered are as follows:
1. PSOv1 NTSC/U (Dial-up and BBA)
2. PSOv2 NTSC/U *
3. PSOv1 PAL (Dial-up)
4. PSOv2 PAL (Dial-up and BBA)
5. PSOv1 NTSC/J
6. PSOv2 NTSC/J*
* = May be used for PSO Website configuration (covered in guide).

TABLE OF CONTENTS:
1. PSO TO DC-TALK CONNECTION:
1a. PSOv2 PAL via BBA
1b. PSOv1 NTSC/U via BBA
1c. PSOv1 PAL or NTSC/U and PSOv2 PAL via Dial-Up

2. PSOv2 NTSC/U, PSOv2 NTSC/J, PSOv1 NTSC/J
8/27/11 Update: All HL check versions are now playable online when using the Sylverant Patcher boot disc. Play legit US v2 again!


3. EXTRAS
3a. PC-DC Connection Method
3b. Screenshot guide by Nico0020
3c. PSO Access Keys and Serials
3d. Server Commands
3e. Know Issues


1. PSO TO DC-TALK CONNECTION:

1a. PSOv2 PAL via BBA:
*Note: Note: When using the Broadband adapter to connect for the first time, you need to configure PSO by using the XDP web browser or PSO v2 NTSC/J read here for more info.

You will need the following tools before you begin:
PC with static IP address Go here to find out how: http://portforward.com/networking/staticip.htm
Dr. DNS: http://dreamcast-talk.com/uploads/pso/drdns.rar

[Need one of these to configure DNS to connect with pso if this is the first time using bba to connect with. Easiest to obtain is the xdp web browser download:
XDP Web Browser for DC: http://dreamcast-talk.com/uploads/pso/x ... dition.rar
Or
PSOv2 NTSC/U: website option will work to configure the IP address to connect to dr.dns as long as you have configured pso with xdp browser see here.
Or
PSOv2 NTSC/U or J ]

For Dr.dns instructions please read on past v1.

1b. PSOv1 NTSC/U via BBA:
You will need the following tools before you begin:
PSOv1 NTSC/U.
PC with static IP address go here to find out how: http://portforward.com/networking/staticip.htm
Dr. DNS: http://dreamcast-talk.com/uploads/pso/drdns.rar

[Need one of these to configure DNS to connect. Easiest to obtain is the XDP web browser:
XDP Web Browser for DC: http://dreamcast-talk.com/uploads/pso/x ... dition.rar
Or
PSOv2 NTSC/U or J ]


Pre-Setup Clarification:
It is true that the BBA is not supported by PSOv1 natively, and if you try to use it, you will get BBA is unsupported and it will refuse to go online. This is, however, not actually the case. If you load USv2 and select the website option, you can configure your Dreamcast for static IP. Once you do this and click save, you can return to the title screen and power off and use USv1. Once the BBA has been configured with USv2, USv1 will support it. When you connect online with a BBA instead of a modem, all the text banners are missing and you see only the star screen until the game connects.


You must first set up your PC prior to attempting a connection. To start, you must load Dr. DNS and make sure the redirect.txt text file is set to DC-Talk's IP address (dctalk.no-ip.info) like this:

*NOTE: You must have .NET framework installed on windows to run Dr.DNS:
Download here for 32 bit(x86)
Download here for 64 bit(x64)


dctalk.no-ip.info dctalk.no-ip.info
pso-dc.ath.cx dctalk.no-ip.info
gsproduc.ath.cx dctalk.no-ip.info
schthack.ath.cx dctalk.no-ip.info
game01.st-pso.games.sega.net dctalk.no-ip.info
pso.dream-key.com dctalk.no-ip.info
pso01.dricas.ne.jp dctalk.no-ip.info
game04.st-pso.games.sega.net dctalk.no-ip.info
master.pso.dream-key.com dctalk.no-ip.info

Once finished, make a shortcut on the desktop and rename it to PSO DC-Talk. Click on the shortcut to run Dr. DNS. When it is done loading, make sure the office is open (see example 1 below) is displayed. This means the PC phase is complete. Make sure your PC has a static IP address go here to learn how to do this: http://portforward.com/networking/staticip.htm. Choose your operating system from the bottom of that page. Also make sure that your Dreamcast is connected to the same router/switch/hub that your PC is.

EXAMPLE 1
connect-DC-Talk.JPG


Now you need to find your IP address. For those who do not know how to do this, go to START, then select RUN. In the box, type cmd then click OK. Now type ipconfig then hit the Enter key. The IP address will appear. Write this down for use in the Dreamcast's bios flash of this setup.

Now, get out the Dreamcast and set up the BIOS. To do this, boot up with PSOv2 NTSC/U or J, XDP or PW 3.0. Go to website setup and enter the PC's IP address under the DNS section only (do not change any other settings). Make sure you save before powering down.

OPTIONAL, NOTE: Before going the next step, it would be a good idea to save/backup your current PSO VMU files. To do this, you will need Dream Explorer (http://bswirl.kitsunet.org/vmutool/rele ... eud_DJ.rar) or other method you may be aware of. Dream Explorer is the recommended disc for noobs because it is intuitive/simple. For help, please visit BlueSwirl at http://bswirl.kitsunet.org/. After you back-up your VMU save, if you have a v1 character, you may want to open it with v2 offline prior to using v2 PAL. Please note that going from a v1 to a v2 character, you need to use the native versions (example: if your v1 is from NTSC/J, use NTSC/J v2 prior to going further).

Now put in the boot disc (Codebreaker or Action Replay) for those using a NTSC Dreamcast (European DC's need not worry about a boot disc). Once prompted, swap out the boot disc with the PSOv2 PAL disc. Be patient, your screen will turn black for a while, and then white, then you'll see the normal Sega start screens. Choose your Character, select online mode, then if all is well, you should be logged into the DC-Talk PSO game server. Select Vega or any other ships on Sylverant and you're in.

1c. *PSO TO DC-TALK CONNECTION DIAL-UP:

PSOv1 PAL or NTSC/U or PSOv2 PAL via Dial-Up:

You will need the following tools before you begin:
PSOv1 PAL or NTSC/U or PSOv2 PAL.


[Need one of these to configure ISP settings for the DC to be able to get online. Good dial-up ISP here: http://vtisp.com
XDP Web Browser for DC: http://dreamcast-talk.com/uploads/pso/x ... dition.rar
Or
PlanetWeb 3.0 Web Browser for DC: http://dreamcast-talk.com/uploads/planetweb_3.0.rar
Or
Internet Settings Adjuster: http://dreamcast-talk.com/uploads/pso/ISA.rar ]

[Need these if using codebreaker:

CodeBreaker for use with connect codes http://dreamcast-talk.com/uploads/pso/codebreaker.rar
Codebreaker boot disc for booting backup copy of PSO: http://dreamcast-talk.com/uploads/pso/cbbootloader.rar
Use the Code Breaker Bootloader Boot disc in conjunction with the regular Codebreaker to boot backup copies. Codebreaker alone cannot boot them and apply the codes correctly. Put in the bootloader for 5 seconds and swap it out and then put in the codebreaker. It may take a few tries to get the timing right.

Utopia is not recommended, so do not use it.]


1ST STEP FOR DIAL UP USERS:
This is a bit more involved. (*outdated* You will need to download the DC-Talk VMU file (above) onto the Dreamcast and codebreaker.) *You may manually put in the codes for the region your PSO disc came from, if you prefer. After you put in the codes hit start and save the codes to your VMU.
*Important Notes for using Codebreaker: Make sure you only have 1 Memory Card in your first controller and in the first slot. This is to be done when saving and loading codes. After you load the game, swap out the Memory Card with the codes on it and put in your PSO save Memory Unit or just put it into the second slot.

PSO US v1

Enable Code:
1EBF9758
C0705040

Sylverant Connect:
0E083CA4
0001002C
012866FA
00007973
022866FC
7265766C
02286700
2E746E61
02286704
0074656E

PSO PAL V1

Enable Code:
144F9758
C0705040

Sylverant Connect:
0E083C20
0001002C
012861CA
00007973
022861CC
7265766C
022861D0
2E746E61
022861D4
0074656E

PSO PAL V2

Enable Code:
1B7AAF61
8C5FF000
116F90D5
C0705040
1A87D212
40707044
1EEC10FE
0000D002
1EF4D0FE
2012D102
1E04D0FE
0009000B
1E14D0FE
AC937F78
1E24D0FE
0B50C4F3

Sylverant Connect:
0E0A0848
0001002C
002E301B
00000073
022E301C
65766C79
022E3020
746E6172
022E3024
74656E2E
022E3028
00000000

After the VMU saves are downloaded on your VMU, make sure your dial-up ISP settings/account is setup. Now you must first boot with the codebreaker to use the VMU save codes. Next, replace the codebreaker disc with the PSO disc (excluding NTSC/J).

Choose your character, then online mode, ship select, choose a ship and you should be online.

2. PSOv2 NTSC/U, PSOv2 NTSC/J, PSOv1 NTSC/J BACK ONLINE

The Sylverant PSO Patcher brings back previously offline versions of PSO dues to the Hunter's License check server being down. You can now play legit copies of US/JP v2 and JP v1 online again using this: Sylverant PSO Patcher Download that file, extract it and burn it to a CD-R with Discjuggler program. Place it in your Dreamcast and follow the on-screen directions

3. EXTRAS:

3.a PSO via DC-PC Server

DC-PC Dial up Server Windows:

viewtopic.php?f=3&t=2427

DC-PC Dial up Server Linux:

viewtopic.php?f=3&t=1160%22

http://www.kinox.org/articles/linuxdc.html


3b. PSO screen shots:
Thanks to Nico0020 guide

You must have a controller in port D and you need a memory card with 195 free blocks in slot 2 of that controller. Now you must choose what type of picture you want, either way you will press 2 buttons on controller D. If you want a close up of the center of the screen, hold X and press Start; if you want a full screen picture, hold A and press Start. (Note A + X + Start is the same as A + Start) [Thanks to TeleKawaru for the info] The screen will then go black and begin to countdown in the top-left corner, when it hits zero your snapshot will be finished saving on the card in cont. D, slot 2. (Warning: as with all other aspects of PSO, this will NOT pause the game, make sure you're somewhere safe before taking the snapshot.)

You can upload them here:
http://pso.donut.dhs.org/

3c. Shared PSO DC Serials

Sonic Team Test Serial Key
PSO V1 NTSC/U & NTSC/J & PAL *works
Serial Number: 77777777
Access Key: Any 8 digit combination of numbers

PSO V2 NTSC/U *works
Serial Number: 4E62F237
Access Key: oWur4WJg

PSOV2 PAL *works
Serial Number: E4367CA4
Access Key: 5YWXZG3D

Untested:

PSOV2 ????
Serial Number: 1FB659BB
Access Key: NsMToQw2

PSO V1 PAL
Serial Number: 1A9A2948
Access Key: Xtre4Fux

PSO V1 ????
Serial Number: 89ACB092
Access Key: 78VYewQA

PSO ????
Serial Number: 5D7035EC
Access Key: AKawvSyY

PSO V2 NTSC/J
Serial Number: 683EB737
Access Key: ????????

PSO ????
Serial Number: 0898F9A4
Access Key: ????????

PSO ????
Serial Number: F44E0814
Access Key: PNUCkJ9T

PSO V2 ????
Serial Number: 17DFA62B
Access Key: Any 8 digit combination of numbers

PSO V2 ????
Serial Number: 11B76C62
Access Key:8M5HeNGV

3.d User Server Commands
Source:Sylverant Google Code Wiki:: FAQs

/save [slot] -- Save the current character data to the server for backup purposes. [slot] is required and can be between 1 and 4 (inclusive). This command can only be executed in a default lobby, not a game lobby.

/restore [slot] -- Restore the character data from the given slot on the server (saved previously with /save). Be careful when using this command as PSOPC doesn't seem to like you restoring a character that isn't the same as the one you came on the game with. [slot] is required and can be between 1 and 4 (inclusive). This command can only be executed in a default lobby, not a game lobby.

/minlvl [level] -- Set the minimum required level for the current game lobby. [level] is required, and must be greater than or equal to the level specified by the game for the difficulty of the game. This command only affects new clients attempting to enter the game, and will not kick anyone currently in the game out. This command can only be executed in a game lobby, not a default lobby. Also, this command is only available to the current team leader.

/maxlvl [level] -- Set the maximum allowed level for the current game lobby. [level] is required, and must be greater than or equal to the minimum level for the current game lobby. This command only affects new clients attempting to enter the game, and will not kick anyone currently in the game out. This command can only be executed by the team leader and only in a game lobby.

/bstat -- Get the number of players and games currently active on the block that you are on. This can be used in a game lobby or a default lobby.

/arrow [colornumber] -- Set the arrow above your head in the lobby (0 = off, max is 10).

/lname [new lobby name] -- Set the name of a game lobby. Only the party leader can use this command.

/passwd [new lobby password] -- Set a new password on a game lobby. Only the party leader can use this command.

/bug -- Send user information about reporting a bug.

/legit -- This command is only available in game lobbies, and triggers a legit check on the whole team. If the legit check passes (according to the rules on the server), the legit flag is set on the game, which makes it so that anyone coming in must pass the legit check as well. This command can only be used by the party leader.

/normal -- Undo the /legit command, if the flag actually got set on the lobby. This command can only be used by the party leader.

/friendadd [guildcard] -- Add a user to your friend list. The nickname is a convenience so you know who someone is, even if they're playing with a new character.

/frienddel [guildcard] -- Remove a user from your friend list.

/v1only -- Make a game only available to PSOv1 players. Use "/v1only off" to undo this. This command can only be used by the party leader.

/dconly -- Make a game only available to players on the Dreamcast. Use "/dconly off" to undo this. This command can only be used by the party leader.

/allowgc -- Make a DC/PC game available to be shown to Gamecube clients (they need to use the corresponding command to see them still). Note that having Gamecube players in the same game as DC/PC players is hackish at best at the moment, and I won't be responsible if anyone loses character data over it. Use "/allowgc off" to undo the command. This command can only be used by the party leader.

/showdcpc -- This command only works for Gamecube clients, and allows them to see DC/PC games that have the flag set to allow Gamecube users in. Once again, this support is largely untested and probably will break things. Use at your own risk! Use "/showdcpc off" to undo this command.

/ll -- This command lists all the players in the current lobby in a large message window. This command will not work on PSOGC due to the fact that that version doesn't support the large message window packet. For non-GMs, this command will list the slot number and the name of the character (if any) in that slot. For GMs, this will also list the player's guildcard number.

/npc [npc_type],[client_id],[follow_id] -- This command will spawn an NPC partner to keep you company and fight with you. This command is only valid in game lobbies in normal free play mode with only one person in them. Using this command will lock the game, and nobody else will be allowed in (as NPCs only work properly in single-player games). The [npc_type] parameter specifies the NPC that will show up. Valid values range from 0-63. The [client_id] parameter specifies which client number the NPC will get. Valid values are from 0-3, and the spot must be unoccupied currently. If you specify the same slot you've previously summoned an NPC to, it will overwrite the old NPC. The [follow_id] parameter should be left alone for now. Both [client_id] and [follow_id] are optional, and if you don't want to specify them you don't have to (leave out the commas as well). If you want to spawn multiple NPCs, you will need to specify the [client_id] parameter for each of them. 0 = red, 1 = green, 2 = yellow, 3 = blue, for reference. Note that the parameters are separated by a single comma, no spaces!

/ignore [client id] -- Ignore any sort of communications from the specified user. You can ignore up to 10 people this way. These are per block-session, so they don't stick around when you sign off or change ships/blocks. You can use /ll to get the user's client id.

/unignore [slot] -- Removes an entry from your ignore list. When using the /ignore command, it reports the entry number that it put the user in, that entry number is the argument here. Valid values are from 0-10.

/quit -- Lazy man's command to log off the server. In case its easier at a given point in time to type that than to go through the menus to quit.

/cc [trigger character] -- Enables "Color Chat" mode. Essentially, it turns any instance of the trigger character into an escape for doing colors. Follow the trigger character with a C and the value of the color you want to use, and the message will be in that color (0 = black, 1 = dark blue, 2 = green, 3 = cyan, 4 = red, 5 = magenta, 6 = yellow, 7 = white, G = gold (only visible on v2 and later)). You can later disable this with /cc off. For instance, if you were to use /cc $ and then type $C2Hello $C3World you'd end up saying Hello World where the Hello is in green, and the World is in cyan. I recommend using a character you don't normally type much for the trigger char, since otherwise you might screw things up. You can, in theory, use any ASCII character though.

/qlang [language code] -- Set the language to browse quests in (when the server is set up for multi-lingual quests). This also sets your fallback language for if a quest is selected that isn't available in the language your language code says you're in (it first tries your character's language code, then your fallback value (set with this) then the language the leader selected the quest in). Valid language codes are as follows:

jp -- Japanese
en -- English
de -- German
fr -- French
es -- Spanish
cs -- Chinese (Simplified) -- PSOPC Only
ct -- Chinese (Traditional) -- PSOPC Only
kr -- Korean -- PSOPC Only.

/friends [page] -- Show your friendlist, including each person's online/offline status. Each page of entries is 5 long, and is sorted by the friend's guildcard number. [page] is 0-based, so /friends 0 will show the first 5 people in your list.

/ver -- Show the SVN revision of the ship you're currently on.

/search [guildcard] -- Perform a search for the specified guildcard number, much like searching for someone with their card (it acts pretty much the same internally).

GM Commands

/kill [guildcard] [reason] -- Kick the specified user from the server. [guildcard] is a required field and must be a numeric guild card number. [reason] is an optional field that will tell the user why they were kicked from the server. This does not ban the user from the server. Note: for Local GMs, this will only work if the GM and the target are on the same block. For Global GMs, this will work even if the target is on a different block or a different ship all together.

/warp [area] -- Warp to the specified map. [area] is a required field, and must be between 0 and 17. This command does not work on PSOv1. This command only works in game lobbies.

/warpall [area] -- Warp everyone in a lobby to the specified map. Has the same semantics as the /warp command. This will not warp anyone on PSOv1, just like /warp.

/refresh [what] -- Refresh some server data. [what] is a required field and must either be the string "gms" or "quests" (currently). It should be obvious what each does.

/bcast [message] -- Send a global message to all players on the current ship.

/login [username] [password] -- Login as a global GM, granting full GM privileges on the ship if login is successful.

/item [item1],[item2],[item3],[item4] -- Set the next item that will be generated when your character hits a box. [item1] is the only strictly necessary argument here, the rest will default to 0. Note, these are all 32-bit hex values. If you change your mind, to clear it out, make [item1] be 0 by using this command again. There are only commas between the arguments, no spaces!

/item4 [item4] -- Set the 4th 32-bit hex value for the next item to be generated. Most versions of PSO don't give you enough space to put in all 4 things in the above command, if you need to use all digits, but you will have enough for at least 3. This is to set the last one, if you run out of room.

/event [event code] -- Set the current event in lobbies (default lobbies will be updated immediately (default lobby events are not supported on PSOPC/PSODC, apparently), only game lobbies created after this command is used will get the new event).

/clinfo [client id] -- Get some information about a client (name, guildcard, IP address, class and level), which can be useful for administrative commands like /kill. Note that the [client id] is the index of the player in the lobby -- NOT their guildcard number.

/gban:d [guildcard] [reason] -- Ban the specified user from the server (globally) for one day. Also available are /gban:w (ban for one week), /gban:m (ban for 1 month), and /gban:p (Permanently ban). This will implicitly /kill the player as well if they're currently connected.

/list [domain] [arguments] -- List all players in the given domain (l for current lobby, b for current block, s for current ship) that satisfy the list of arguments as well as various information about them (guildcard number, IP address, lobby, etc). The list of arguments can include several types of specifiers (separated by spaces) including:
o p [number]: The page number of results to display.
o n [name regular expression]: A POSIX-style regular expression to run against the names of clients. This is case-insensitive.
o mnlv [level]: The minimum level of characters to display.
o mxlv [level]: The maximum level of characters to display.
o lv [level]: Only display characters of the specified level (a shortcut for specifying mxlv and mnlv with the same value).
o c [class]: The class of the character (case-insensitive).

/shutdown [minutes] -- This command is only available to global and local root users, and schedules the ship for a graceful shutdown in the specified number of minutes. It broadcasts a message to all users that the ship is going down for shutdown, and makes the ship not accept any further incoming connections.

/log [guildcard] -- Start logging all packets sent to or from the specified guildcard. You must be a local or global root to use this command.

/endlog [guildcard] -- Stop logging packets on a client that has had packets logged by running the /log command. Like that command, you must be a local or global root to use this command.

/forgegc [guildcard] [name] -- Send a guildcard to yourself with the specified guildcard number and name. Added mostly to help in debugging.

/invuln -- Make yourself "invulnerable" (you automatically recover 2000 HP every time you're hit). Note that this currently does not help you if the enemy one-hit kills you as this does not resurrect. Use "/invuln off" to turn it off after enabling it. Invulnerability is disabled in /legit games.

/inftp -- Make yourself have "infinite" TP (you automatically recover 255 TP every time you use a tech). Use "/inftp off" to turn this off after you've enabled it. Infinite TP is disabled in /legit games.


/smite [client id] [hp] [tp] -- Smite a client, subtracting the specified amount of hp and tp from their current amounts. Note that this uses a client ID, not a guildcard number (i.e, their index in the lobby). This command is only valid in a game lobby.

/dumpinv -- Dump the server's idea of your inventory to stdout. Note that this will probably not actually match up with your inventory at the moment, unless you're in the default lobby or just joined a game lobby. This was added for debugging purposes.

/stfu [guildcard] -- STFUs the client, making it so they can't actually send any chat bubbles, word selects, symbol chats, or simple mails. This will only work on clients in the same block as the GM executing the command, and only for the session in which the command was run (so if the user logs off and logs back on, they'll be able to talk again).

/unstfu [guildcard] -- UnSTFUs a client, undoing that which the /stfu command did. This will only work on clients in the same block as the GM executing the command.

/gameevent [event code] -- This command sets the event in games created on the ship from that point forward. These, unlike lobby events, are supported on all versions of PSO. Valid event codes are from 0-6.

/ban:d [guildcard] [reason] -- Ban the specified user from the ship for one day. Also available are /ban:w (ban for one week), /ban:m (ban for 1 month), and /ban:p (Permanently ban). This will implicitly /kill the player as well if they're currently connected. This command, unlike the /gban commands is available to local GMs, as well as global GMs.

/unban [guildcard] -- Lift the local ban on the specified guildcard.

/gbc [message] -- Send a global (all ships) broadcast message. Only available to Global GMs, obviously.


3e. Known Issues when playing online

Quest Loading FSOD:
This is somewhat rare but can happen to any connection type when loading a quest from the guild counter.

Join game FSOD:
This is typically only a problem when using "backup" copies of PSO. This can affect players of all connection types. The best way to avoid this is by letting players know before you join their game. They can head to Pioneer 2, that will virtually eliminate their chance of FSOD. the players inside the game typically get FSOD when they are on Ragol. Notify them by using the choice search option to send them a mail.

When joining a game you can also get FSOD or a hang. If its just a hang, perform a soft reset, hold buttons A + B + X + Y + Start. Always try the soft reset so you can save and quit properly.

Closing

Thank you for reading our guide. We hope this has helped you get PSO connected to our server. Please read the following posts if you need more help. If your question is not answered here please, don't hesitate to ask.

Re: PSO DC-Talk Server Connection guide

Posted: Sun Nov 16, 2008 6:57 am
by Maturion
Ok, I think this is great! But as the majority of players uses SCHTHACK and as there will be more players, I'll most likely hang around there.

Anyway, I might come to this server from time to time. Good luck!

Re: PSO DC-Talk Server Connection guide

Posted: Sun Nov 16, 2008 11:40 pm
by BlutenLeise
Hey, you could use this to connect to the DC-Talk servers directly without CodeBreaker or anything !

A gift from me to you!

Here's it:
http://www.mediafire.com/?sharekey=61ef ... 4b8975755b

NFO:

Code: Select all

                We proudly present:


   Phantasy Star Online Ver.2 (PAL) with FASTLOAD!
                For DC-Talk SERVER!
 

          Released : November, 2008
          Platform : Sega Dreamcast     
          Region   : Europe/PAL
          Filename : PSOv2_PAL60_DC-Talk_FastLoad.001
          CD(s)    : 1 (80min)
          Format   : Padus DiscJuggler v4 (CDI)
          Rip notes: The intro sfds have been very slightly downsampled.
                     The afs have been shrinked.

___________________________________________________________________________

 Note
- ----------------------------- -


 A nice and special release for DC-Talk!
 Auto-connect to the DC-Talk Server!


___________________________________________________________________________

 Details
- ----------------------------- -
 
 This is the PAL version of Phantasy Star Online Ver.2
 Some people said this game was impossible to crack, we prove them wrong!
 It was one of the hardest Dreamcast games to crack though.


 This disc is hacked to be in PAL60Hz and to work with the DC-Talk servers.

 This repack is also sorted so it loads faster than the first Schthack release
 and it's better for the Gd-Rom unit!
 
 Here's a Serial Number and an Access Key you could use to play:

   Serial Number: 1FB659BB
   Access Key:    NsMToQw2

 If you ever played PSO before, you might need to clean your flash memory
 using the Dreamcast Internal Flashrom Eraser that can be found here:
             http://www.dc-swat.net.ru/download/dc.php


 We hope you'll enjoy that little release, we spent a lot of time on it !


 How to burn
- ----------------------------- -
 Use Padus DiscJuggler or Alcohol to burn this disc
 at the slowest possible spead.
 
 
 Thanks
- ----------------------------- -
 MAG'94         For cracking that god damn game!
 Blutenleise    For the selfboot image, downsampling and sorting!
 Override       For his SFD downsampling pack!
 Jay228         For the original idea and the support!
 2CoOl4DC       For testing and support!
 Echelon        For their FastLoad sort of PSOv2_NTSC!
 LingXioayu     For the burning speed tip that seems to fix offline quests



I hope you'll all enjoy it!

BL

Re: PSO DC-Talk Server Connection guide

Posted: Mon Nov 17, 2008 10:57 am
by Treamcaster
Nice, I'm downloading it right now.
Too bad Ives version didn't have the auto connection code, and so I can't use it due to some issues I'm facing...
Looks like I'll give DC talk server a try!

Re: PSO DC-Talk Server Connection guide

Posted: Mon Nov 17, 2008 4:25 pm
by Radkin
Treamcaster wrote:Nice, I'm downloading it right now.
Too bad Ives version didn't have the auto connection code, and so I can't use it due to some issues I'm facing...
Looks like I'll give DC talk server a try!


Awsome! Thanks a lot!

Re: PSO DC-Talk Server Connection guide

Posted: Mon Nov 17, 2008 4:43 pm
by Impulse
Thanks, again BlutenLeise. I am in the process of updating the guide with your version and uploading it to my server, etc.

Thanks, for your interest Treamcaster, hope to see you on sometime :). Are you dial up or bba?

Re: PSO DC-Talk Server Connection guide

Posted: Tue Nov 18, 2008 5:21 am
by Treamcaster
I even forgot to say "good work with the faq", so I say it now =)
Thanks for the link, I'll try downloading today, as yesterday it got corrupted again while downloading :X
I'm using bba.

Edit:
Finally got it! I used a download accelerator software to solve my prob.
Time to burn!

Re: PSO DC-Talk Server Connection guide

Posted: Wed Nov 19, 2008 10:10 pm
by max4242
Downloading atm gonna see if I can get online with juno

Update: Well first i need to actually dialup with juno on my PC, which I cant connect a phone line too. So Unless I find another way to get my "real login" Im screwed that way

Re: PSO DC-Talk Server Connection guide

Posted: Fri Nov 21, 2008 8:22 pm
by Bob Dobbs
Max4242, if you have any problems, or need help - free free to PM me.

Re: PSO DC-Talk Server Connection guide

Posted: Sat Nov 22, 2008 4:21 pm
by max4242
Impulse wrote:
max4242 wrote:Downloading atm gonna see if I can get online with juno

Update: Well first i need to actually dialup with juno on my PC, which I cant connect a phone line too. So Unless I find another way to get my "real login" Im screwed that way




aww man thxs for the link I finally got it.

Update: I can get online with quake 3, but when i try to use the dc-talk pso disc, it wont connect it says dialing to "AP" and then it says failed, is this cuz i need to flash my dreamcasts memory or what?