I already have a Katana, but is it possible?
If so, how?
Dreamcast Game Development without a Katana?
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Please check the other forums in the Dreamcast section before posting here to see if your topic would fit better in those categories. Example: A new game/homebrew release would go in the New Releases/Homebrew/Emulation section: http://dreamcast-talk.com/forum/viewforum.php?f=5 or if you're having an issue with getting your Dreamcast to work or a game to boot it would go in the Support section: http://dreamcast-talk.com/forum/viewforum.php?f=42
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Re: Dreamcast Game Development without a Katana?
KallistiOS:
http://gamedev.allusion.net/softprj/kos/
This has some information:
http://www.neogaf.com/forum/showthread.php?t=916501
There is quite a bit of information out there on programming for it using homebrew SDKs. KOS seems to be the biggie.
Even so much as discussing official SDKs is frowned upon, I played with the WinCE SDK when it came to patching 4x4Evo. However, I do not own a Katana unit, so I had to do test-burns and dump errors to the screen as I had no way to debug the game. No DC emulator could run the game on my PC complicating this even further.
http://gamedev.allusion.net/softprj/kos/
This has some information:
http://www.neogaf.com/forum/showthread.php?t=916501
There is quite a bit of information out there on programming for it using homebrew SDKs. KOS seems to be the biggie.
Even so much as discussing official SDKs is frowned upon, I played with the WinCE SDK when it came to patching 4x4Evo. However, I do not own a Katana unit, so I had to do test-burns and dump errors to the screen as I had no way to debug the game. No DC emulator could run the game on my PC complicating this even further.
4x4 Evolution Revival Project
http://www.4x4evolution.net
http://www.4x4evolution.net
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Re: Dreamcast Game Development without a Katana?
KallistiOS is pretty much the way to go for any sort of homebrew development on the Dreamcast -- and I'm not just saying that because I maintain it . As far as I know, it's the only continuously maintained, legal Dreamcast homebrew library.
Probably the best source for information on homebrew programming stuff is the DCEmulation Programming Discussion forum: http://dcemulation.org/phpBB/viewforum.php?f=29 . Most of the active homebrew developers hang around there. Also, if you do IRC (as any good programmer should), you can hang around in #dreamcastdev on chat.freenode.net.
Honestly, you'll probably find a lot less information out there about using WinCE or the Katana SDK, as most of the homebrew community has frowned upon that for a long time. Sega kinda left us to our devices early on and didn't bother us since we didn't try to use their software without licenses.
Probably the best source for information on homebrew programming stuff is the DCEmulation Programming Discussion forum: http://dcemulation.org/phpBB/viewforum.php?f=29 . Most of the active homebrew developers hang around there. Also, if you do IRC (as any good programmer should), you can hang around in #dreamcastdev on chat.freenode.net.
Honestly, you'll probably find a lot less information out there about using WinCE or the Katana SDK, as most of the homebrew community has frowned upon that for a long time. Sega kinda left us to our devices early on and didn't bother us since we didn't try to use their software without licenses.