(Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Talk about PC and Mac games, etc. here.

Poll: Do you like the look of Dan the hero of Shadow Gangs

Yes, keep him as he is
9
82%
He look better in long Jeans (like Cody in final fight)
2
18%
Total votes: 11

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DCGX
stalker
Posts: 288

Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#111 » Sat Aug 12, 2017 10:38 am

Great tune indeed.

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mazonemayu
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Posts: 3727

Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#112 » Sat Aug 12, 2017 12:44 pm

@shadowgangs I have a request: can you make this game 2 player co-op? pretty please??
We are SEGA generation.

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shadowgangs
dark night
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Re: (Kickstarter) Shadow Gangs: 80's ninja arcade action revival

Post#113 » Sat Aug 12, 2017 4:54 pm

:), happy you enjoyed the music.

There will be at least 6 more tracks. With one long track of around 10 minutes.

There will be a huge level to accomodate this track. (I asked the muscisian to make something in the vein of Guns n' Roses November Rain, Estranged, and Dream Theater Metropolis, and some Pink Floyd influences). :)

There will also be a Queen type of music track used in one level of the Freddy mission.

All new tracks will not be made public, to keep the surprise effect of hearing in it game.

mazonemayu wrote:@shadowgangs I have a request: can you make this game 2 player co-op? pretty please??

This something I was thinking about. It will make the game appealing for a category of players who enjoy COOP, like in Bad Dudes or Double Dragon.

The problem is that to get it right it's not easy, if it is local on the same machine, it's easier to code but balancing will need more time.

For a network COOP, it will be difficult and add some more long months of developpement.

For the first public version of Shadow Gangs, it will not be COOP, as I want to make sure that the single player experience is as good as possible.

This will be the case for the Dreamcast and PC version.


If the game is successful, I promise that the next phase will be adding COOP multiplayer, local and networked.

The plan is like this:

By the end of 2018: Finish the PC version.
3 to 6 months after: Release of the Dreamcast version, which will ported directly from the finished PC version.

Depending on the game success, add COOP first, and then add a new mission (4 levels + boss) later.

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